World Builder

Learn

Learn World Builder.

One guide per job. Start at the top if the app is new to you; otherwise pick the one you came for.

Guides

  1. Getting started

    Make a project from a template, see what World Builder wrote to disk, and find your way around the window.

    In ten minutes you have a project on disk, under version control, with a chapter open.

  2. The workspace

    Tabs across the top, the navigation rail and a list panel on the left, and the dock on the right. What comes back when you reopen a project.

    You can open, close and move between everything you have open, and every shortcut that gets you there without the mouse.

  3. Set up your world

    Turn part types on or off, add a field to one, and see where that choice ends up on disk.

    You know which of the nine kinds of part your world uses, and how to change that for a new project.

  4. Linking prose to your world

    Type @ mid-sentence to link a character or place, and watch it flag itself the moment the thing it points to is gone.

    You can link a mention in your prose to the real part behind it, and trust it to tell you when that link breaks.

  5. Relationships and the graph

    Give a character a relationship, mentor, enemy, whatever fits, and see the whole world laid out as a graph.

    You can record how the people and places in your world relate, and see the shape of the whole thing at once.

  6. Context while you write

    The panel beside your prose finds the character sheets and place notes that matter for the page you have open. No asking, no prompting.

    You know why a card appears in the Context pane, and how to tune what it surfaces for your project.

  7. Grammar and spelling

    See spelling and cliche suggestions beside the chapter you are writing. Fix one, ignore it, or turn the rule off for this project.

    You can read a suggestion, act on it in whichever way fits, and quiet the ones that do not apply to your project.

  8. Editorial review

    Run sixteen rule-based checks and six model reads across a chapter or a manuscript, then accept or decline what it finds.

    You can run an editorial review at whatever scope fits, read its report, and act on each suggestion one at a time.

  9. Reviews

    A review is not a popup that vanishes. It is a folder in your project, and a human editor's notes can live there too.

    You can find last month's review again, and bring a human editor's notes into the same place your own reviews live.

  10. Revisions

    World Builder writes a revision while you work, or whenever you ask it to. Read any diff. There is no restore button.

    You can read your project's history, write a revision on your own terms, and know exactly what to do if you ever need an old version back.

  11. Dictation

    Dictate into the chapter you have open. Speech recognition runs on your Mac, and your world's names come out spelled the way you spelled them.

    You can start and stop dictation from the keyboard, pick a microphone, and trust the names.

  12. Choosing a local model

    World Builder measures your machine, recommends a model that will run well on it, and lets you try before you commit to it.

    You understand why World Builder recommended the model it did, and how to check that it actually runs before you rely on it.

  13. Export

    Export a manuscript or your whole world book as PDF, EPUB, or HTML, with a cover, a table of contents, and a style that suits a printed page.

    You can export a finished manuscript or a reference book of your world, in the format and style you want, and find the file afterward.

  14. Your files on disk

    Every project is Markdown and YAML in a folder, under real git, that you can open, edit, move, or back up like any other files.

    You know what is actually in your project folder, what happens when you edit a file outside World Builder, and how to back it up.